Whoa, there...OH MY-*BOOM!!!*
If I had to pick a 3rd most favorite genre (behind RPGs and Platformers), it would be 2-D shoot-em-ups (i.e. Galaga, Gradius, etc, NOT Contra, that's 2-D Shooters.). So when I heard of this game, I was very interested. Now, rarely do I explain my first-hand experiences in-depth, but I will now. But before we get to that, let's get over the other stuff first.
The story is nothing special; just the tried 'n' true generic story a 2-D Shump would have. The graphics are very attractive and pretty, not to mention they don't seem to get old. However, that can be a problem, but I'll get to that later.
The music...there's only 1 song. It's not too bad, but a variety would be very nice. I'll take 0.5 point off since there's only one song, but it isn't too bad.
Now for the gameplay, or rather, my own trip on SkyFyre. When I first played the game, I picked warrior, went through the tutorial, inserted my free 2 points (assuming you go through the tutorial and not skipping it), and booted the first level. I blasted away the first couple waves, and then 3 red monsters with helms came out, and I blasted through them. Then I had a feeling about this game; I mean, there was a fact about this 2-D shoot-em-ups that I didn't know yet. But no later than the first miniboss it dawned on me: This isn't a regular 2-D Shoot-em-up. This is A BULLET HELL SHOOTER!!!
Okay, it may be one of the more easier ones (as far as I seen), but still. I know not everyone's a fan of Bullet Hell Shooters, and so deducted points for that (One went down from a 10 to 4 due to that one reason). I however like a challenge every now and then, but I still had times where I felt like I WAS GONNA THROW THE FRIGGEN MOUSE AT THE MONITER!!! ...and screaming stuff out loud. Ouchies.
Okay, as far as the controls, go they feel great. However, lately, my mouse has been stiff with this game. I don't know why. Oh well. Anyhow, the shop is okay, there's a good variety of emenies, and oh, hiding behind the emenies won't help. 60% of the emenies are smart enough to shoot you from behind, which constantly made me go back and forth and back and forth and back and forth...until I either win, or lose. The patterns are pretty okay, too, although the emenies themselves are in a way more troublesome. There's this one wave in level 6...oh my gosh. I won't spoil it for you.
Then we have the classes. They're all relativly balanced, but I'll agree that they're more like difficulty settings. Balancing would be nice, or rather, the stats, since you can still take a wisdom path as, say, a knight. One full point will be taken off for this.
Now what else...oh yes. The distractions. I learned that things don't have to be bright to distract you. The graphics I've mentioned can be distracting. But also the money. I liked how bullets turn into money when its shooter is killed, but they can distract by pressuring you to get them while forgetting about those darn bullets. That...is impressive.
As for the good parts, well, it was fast-paced. And it was a blast buying the upgrades (albeit expensive) and owning everyone in sight (well, not everyone, but you get what I mean). And all other stuff you'd expect in a 2-D shoot-em-up. Oh yeah, and the emeny bullets are the exact same, just with the difference in damage. 0.5 taken off. Some different colors would suffice. Different Sizes are welcomed, but since this is a bullet hell shoot-em-up, bigger bullets are only gonna cause problems. So different colors. You don't need anymore than that.
I had a blast playing SkyFyre, and it provided a nice challenge. However, this Bullet Hell Shump may be too much for some, which I can understand. I would love to see the sequel with improvments, and hopefully longer. I now feel what it's like to play a Bullet Hell Shump.
I give SkyFyre an Eight out of Ten. As a result of this score, SkyFyre has earned the Silver Medal.